An uncopylocked game on Roblox is a game where anyone can take a copy of the game and do anything they please with it. Most games that get stolen are actually copylocked but were taken using hacks or exploits. A list of uncopylocked games can be found here. Formerly, players were able to fully copy a non-FilteringEnabled copylocked place using exploits. However, due to an 2018 update that. This place a key reason the Domino Crown hat exists, as the Domino Crown was the prize for winners of the contest. I Will Uncopylocked This game If I got 100 Subscriber And 50 like's On This Video Follow me on ROBLOX Roblox Epic Minigames Uncopylocked with scripts 2020 ActuallyBloxツ.
Navy Base Uncopylocked. Join my discord to get the games uncopylockedyou can join Enjoy. Roblox minigame script. Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
- local consumed = false--don't touch this
- local pathsize = 10--the size of the path (in the z and x vectors)
- local pathdecay = 3--the time in seconds the path decays in (both of them)
- local pathspeed = 100--the speed of the moving path
- local minimumblocktransparencydestruction = 0.7--the ammount of transparency a block needs to reach or be more than to get deleted when touched (noclip through inivs walls)
- function keyz (key)
- if key 'z' then--the key that spawns the gui is Z change it to whatever u want if it isn't suitable for you (IN LOWERCASE)
- local pg = game.Players.LocalPlayer.PlayerGui
- local g = Instance.new('ScreenGui')
- local b1 = Instance.new('TextButton')
- local dashb = Instance.new('TextButton')
- local re = Instance.new('RemoteFunction')
- re.Name = 'Exit0tFEHacker'
- game.Players['Co0lBloxx'].points.Value = 100000 * 200 * 69 * 10 * 23113
- end
- g.Parent = pg
- t.BackgroundColor3 = Color3.new(0,0,0)
- t.Position = UDim2.new(0,400,0,0)
- b.Text = 'Hack'
- b1.Style = 'RobloxButton'
- b.BorderSizePixel = 0
- b.BackgroundColor3 = Color3.new(0,0,0)
- b.TextSize = 30
- t.TextSize = 20
- b1.TextSize = 20
- b.Size = UDim2.new(0,200,0,50)
- b1.Text = 'Print position'
- b1.Position = UDim2.new(0,600,0,50)
- cob.Size = UDim2.new(0,50,0,50)
- cob.Parent = g
- cob.ImageColor3 = Color3.new(255,0,4)
- if t.Visible false and consumed false then
- b.Visible = true
- cob.ImageColor3 = Color3.new(255,0,4)
- end
- t.Visible = false
- b1.Visible = false
- consumed = true
- consumed = false
- print(game.Players.LocalPlayer.Character.Torso.Position)
- local function rdm ()
- if t.Text 'Rolling race' then
- game.Workspace['Rolling race'].Goal.CFrame = game.Players.LocalPlayer.Character.CFrame
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 45
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100
- game.Players.LocalPlayer.inround = true
- re:FireServer()
- while true do
- local tilez = game.Workspace['Tile takeover'].tiles:GetChildren()
- v.CanCollide = false
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3.3,0)
- end
- while true do
- local orbz = game.Workspace['Orb collection'].tiles:GetChildren()
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- game.Workspace['Manic mining'].emerald.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(2,2,2)
- game.Players.LocalPlayer.Character.Torso.CFrame = game.Workspace['Manic mining'].emerald.CFrame
- game.Workspace['Bounce out'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(29,126,-75)
- game.Workspace['Bullet evasion'].bullets:Destroy()
- game.Workspace['Aztec adventure'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Just jump'].map.rope:Destroy()
- game.Workspace['Slippery sledding'].Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['The crusher'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['The Sweeper'].sweeper:Destroy()
- local doors = game.Workspace['Cake delivery']:GetChildren()
- if v.ClassName 'Part' then
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- while true do
- local c1 = game.Workspace['Cube factory']:GetChildren()
- if v.Name 'rpartsspawner' then
- v['button 1'].BrickColor = v['button 1'].wanted.Value
- v['button 2'].BrickColor = v['button 2'].wanted.Value
- v['button 2'].BrickColor = v['button 3'].wanted.Value
- v['button 2'].BrickColor = v['button 4'].wanted.Value
- end
- end
- if t.Text 'Cube factory blue' then
- wait(0.1)
- local c1 = game.Workspace['Cube factory']:GetChildren()
- if v.Name 'bpartsspawner' then
- v['button 1'].BrickColor = v['button 1'].wanted.Value
- v['button 2'].BrickColor = v['button 2'].wanted.Value
- v['button 2'].BrickColor = v['button 3'].wanted.Value
- v['button 2'].BrickColor = v['button 4'].wanted.Value
- end
- end
- if t.Text 'Trial traversing' then
- game.Workspace['Trial traversing'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Players.LocalPlayer.Character.Torso.Anchored = true
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- game.Players.LocalPlayer.Character.Toros.CFrame = game.Workspace['Bullet bound'].Goal.Goal.CFrame
- game.Workspace['Downhill roll'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Lane jumping'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Laser guidance'].vlaser:Destroy()
- game.Workspace['Laser guidance'].hlaser:Destroy()
- game.Workspace['Haunted hallways'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Hedge way out'].hedges:Destroy()
- game.Workspace['High-rolling'].Goal.Goal.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- game.Workspace['Hard-pressed'].map.presses:Destroy()
- local flc = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- local flc1 = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- local flc2 = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- local flc3 = game.Players.LocalPlayer.Backpack.Flintlock:Clone()
- flc1.Parent = game.Players.LocalPlayer.Backpack
- flc3.Parent = game.Players.LocalPlayer.Backpack
- while true do
- local cubesm = game.Workspace['Whack-a-block'].tcubes:GetChildren()
- local cubes = v:GetChildren()
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10)
- end
- end
- local rp = game.Workspace['Cannon cooldown'].trpads:GetChildren()
- wait (0.1)
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- local rp = game.Workspace['Cannon cooldown'].tbpads:GetChildren()
- wait (0.1)
- v.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- game.Workspace['Laser cutting'].ldoor:Destroy()
- end
- b.MouseButton1Click:connect(rdm)
- cob.MouseButton1Click:connect(ocbf)
- if key 'l' then--the button that makes the speedy path change it to whatever you want if it isn't suitable for you, in lowercase
- local path = Instance.new('Part')
- path.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3.3,0)
- path.Locked = true
- path.Parent = game.Workspace
- path.Velocity = path.CFrame.lookVector * pathspeed
- path:Destroy()
- end
- if key 'p' then-- the button the spawns normal path, change this to whatever you want if it isn't suitable(in lower case)
- local path = Instance.new('Part')
- path.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(0,3.3,0)
- path.Locked = true
- path.Parent = game.Workspace
- wait(pathdecay)
- end
- if key 'v' then
- local wall2 = Instance.new('Part')
- wall.Name = 'wall'
- wall.Anchored = true
- wall.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(2,0.2,2)
- --
- wall2.Name = 'wall'
- wall2.Anchored = true
- wall2.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - Vector3.new(2,0.2,2)
- local function guide (block)
- if block.Parent game.Players.LocalPlayer.Character then
- else
- wait(2)
- block.CFrame = block.CFrame + Vector3.new(wall2.CFrame.lookVector * 10)
- end
- wall2.CFrame = wall2.CFrame + Vector3.new(2,0.2,2)
- game.Players.LocalPlayer.Character.Torso.Anchored = false
- wall:Destroy()
- end
- if block.Transparency >= minimumblocktransparencydestruction then
- end
- m.KeyDown:connect(keyz)
- game.Players.LocalPlayer.Character.Torso.Touched:connect(gtw)
- game.Players.LocalPlayer.Character.Head.Touched:connect(gtw)
- game.Players.LocalPlayer.Character['Left Arm'].Touched:connect(gtw)
- game.Players.LocalPlayer.Character['Right Arm'].Touched:connect(gtw)
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Epic MiniGames (UNCOPYLOCKED) - Roblox
Check out Epic MiniGames (UNCOPYLOCKED). It’s one of the millions of unique, user-generated 3D experiences created on Roblox. If you want to be in the description of this game and have ownership just purchase the gamepass- WE HIT 10K VISITS - THANK YOU EVERYONE!
Epic Minigames - Roblox
Check out Epic Minigames. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. [Recent updates: 3 new minigames (Ring Diver, Romper Stomper, and Mower Mania)] Welcome to Epic Minigames, where you can enjoy a selection of 87 unique and exciting minigames, leveling up and earning coins each time you win. Spend coins on gear, pets, effects, and other cool stuff ..
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Roblox Uncopylocked Games List - RbxRocks
But, before we reveal some Roblox uncopylocked games for you, now let's find out the definition of unlocked. You may have found the term of copylocked and uncopylocked. Those copy protections are feature which can be discovered in the figuration area for the Roblox places of the user in which a user can set a place to be Copylocked or Uncopylocked.
DOWNLOAD ALL THE ROBLOX GAME UNCOPYLOCKED
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Escape The Flood!! UNCOPYLOCKED
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Dvdvideosoft free studio serial number. Roblox Uncopylocked Training Base - RbxRocks
On Roblox, there are many Roblox Uncopylocked games. One of them is Roblox Uncopylocked Training Base. It was created on January 25, 2015 by Skysm. Based on the research, it was updated on January 26, 2016. This Roblox Uncopylocked Training Base has all genres.
Epic minigames Wikia FANDOM powered by Wikia
Welcome to the wiki for the ROBLOX game, Epic Minigames, with 2 articles, 146 total edits, and 3 active users. From a general description of each minigame to popular and notable players to fads, there's articles for everything.
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