Steelseries Nimbus Dolphin Emulator Mac

  1. Steelseries Nimbus Dolphin Emulator Mac Download
  2. Steelseries Nimbus Dolphin Emulator Mac Youtube
  3. Steelseries Nimbus Dolphin Emulator Mac Os
  4. Dolphin Emulator
  5. Steelseries Nimbus Ios

Emulator Issues #10647

OS X - Steelseries Nimbus Controller buttons are not working

New

While the Nimbus controller is designed to work on Mac OS X, very few game developers build in MFi controller support for Mac. With MFi controllers meaning that the Nimbus is primarily designed for iOS devices. While the controller may hook up to your computer, there may be support issues in relation to playing certain Steam games. Jul 24, 2020 #2. Nimbus SteelSeries. Nimbus SteelSeries brings a Bluetooth gaming controller for your Mac. This MFi-certified controller gives you a real wireless console experience on your Mac and other iOS devices. Pressure-sensitive buttons allow you to play games for hours without causing finger cramp.

Enter the Steelseries Nimbus ($50): a robust controller for console-style games on any modern Apple device, from Mac computers to the iPhone to the iPad to the Apple TV. The Nimbus works. SteelSeries Series STEE Item Model Number 69070 Hardware Platform Mac Operating System Mac Product Dimensions 11 x 6.32 x 14.99 cm; 240.4 Grams Item Dimensions L x W x H 11 x 6.3 x 15 centimetres Colour Black Power Source Corded-electric Batteries 1 Lithium Polymer batteries required. (included) Item Weight 240 g Manufacturer SteelSeries ASIN.

Normal

0%

OS X
Bug
No
No
No
No
No

Description

What's the problem? Describe what went wrong.

Only the joysticks and the d-pad on the steel seriesnimbus are working, every other button is not recognized.

What steps will reproduce the problem?

  1. Connect Steelseries Nimbus to mac
  2. Try to set up controller
  3. Notice buttons are missing

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes, 5.0-5831

Is the issue present in the latest stable version?

No

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

5.0-5055

If your issue is a graphical issue, please attach screenshots and record a three frame fifolog of the issue if possible. Screenshots showing what it is supposed to look like from either console or older builds of Dolphin will help too. For more information on how to use the fifoplayer, please check here: https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Steelseries Nimbus Dolphin Emulator Mac Download

[Attach any fifologs if possible, write a description of fifologs and screenshots here to assist people unfamiliar with the game.]

What are your PC specifications? (CPU, GPU, Operating System, more)

Mid 2012 MacBook Pro
macOS Sierra 10.12.6
2.5 GHz Intel Core i5
16GB 1600 MHz DDR3 RAM
Intel HD Graphics 4000 1536 MB

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

The main change in the version that broke it was fixing the Nintendo Switch pro controller, so that could have broken other controllers.

History

#1 Updated by JMC4789about 3 years ago

  • Assignee set to MayImilae

I don't have a mac to test on, but maybe MayImilae or ligfx will be able to help.

#2 Updated by Billiard26almost 2 years ago

  • Subject changed from Steelseries Nimbus Controller to OS X - Steelseries Nimbus Controller buttons are not working
  • Operating systemOS X added
  • Operating system deleted (N/A)

#3 Updated by Billiard26almost 2 years ago

I don't know how 5.0-5055 (3b5cad66820441373d8210fb0d40166748fd2a62) could have broken buttons. It was a one line change affecting axes.

wester67 Can you elaborate on 'Notice buttons are missing'?
What do you see if you right-click one of the mapping buttons to bring up the advanced mapping dialog?

#4 Updated by Billiard26almost 2 years ago

Can you please see if this PR affects your issue in any way?

#5 Updated by Billiard26over 1 year ago

No response from user. Assuming fixed by 5.0-9795.

Also available in: AtomPDF

Have you ever wanted to use your MFI (Made for iPhone/iPad) game controller under Windows? With MFI Gamepad Feeder it’s possible!

How it works?

MFI Gamepad Feeder is a special program that works in tandem with vGen and ScpVBus that creates virtual Xbox 360 controller device in your system.

It looks like modern MFI game controllers are recognized as standard HID gamepads under Windows, but they’re not visible in “USB Game Controllers”, so games won’t be able to use them. MFI Gamepad Feeder is connecting to these “HID gamepads”, and it’s redirecting raw input from them, directly to the ScpVBus devices.

Requirements

Current version of MFI Gamepad Feeder requires

  • latest Xbox 360 drivers first (Windows 7 Only).
  • supported MFI Gamepad (list of supported gamepads listed below)

Application was tested on Windows 10, but it should work on older systems as well.

Installation

  1. Download and install MFI Gamepad Feeder (restart required)
  2. Plug in your controllers (check compatibility list). If necessary you may need to pair them via Bluetooth.
  3. Launch MFI Gamepad Feeder application and select:
  4. Click “Active” checkbox on the right next to the first row
  5. Select your gamepad from “Gamepad device” list. In my case (SteelSeries Nimbus gamepad), gamepad wasn’t advertising itself with correct Product name / Manufacturer Name, so I’ve had to guess which one it was
  6. Select ID of your controller (1-4)
  7. Select mapping file (All configuration files are stored in the “Configs” folder in the application folder)
  8. Hit Start button
  9. Play your favorite games!

Mappings editor

In order to support different types of MFI controllers you can use included mappings editor.

HID -> XBox 360 translation

In order to create good gamepad mapping you need to understand how MFIGamepadFeeder is transforming HID controllers to XBox 360 ones.

Every time you press a button / touch analog stick on you controller, your PC is receiving a small set of numbers that are describing current state of the device.

For example SteelSeries Nimbus is sending 18 numbers, each one is responsible for different button / axis. In order to translate these numbers, so MFIGamepadFeeder would be able to understand them, you need to specify meaning of each of them.

Steelseries Nimbus Dolphin Emulator Mac Youtube

Editor

In order to create a new mapping:

  1. Select correct HID device in the “General mapping” tab. This will allow you to see preview of all the data that is coming form the controller.
  2. Hit New button in the right top corner of the screen.
  3. Create as many mapping items as necessary using “Add new item” button at the bottom
  4. Specify type of each item:
    • Button (for all buttons on the controller)
    • DPad
    • Axis (for analog sticks and triggers)
    • Empty (for unused parameters)
  5. For each item select what XBox controller role it would acquire (accordingly to the previously selected type)
  6. Hit Save button

Virtual keys

Because it isn’t physically impossible to emulate all Xbox 360 buttons, even on extended MFI controllers (for example there is only “Menu” button on MFI, whilst there is “Back” and “Start” on X360), only way to use them all is using “virtual keys”.

Virtual Keys are allowing you to translate even complicated button combinations to different button presses.

You can access Virtual Keys from the second tab in the Mapping Editor. Manual for this part of the editor is rather straightforward.

For example this configuration:

will result in:

Pressing RBumper, LBumper and Start together will be changed to Back button.

LBumper + Start will end up with LeftStick press, whilst RBumper + Start will be RightStick press.

Steelseries Nimbus Dolphin Emulator Mac Os

  • SteelSeries Nimbus (only via Bluetooth)
Steelseries

Not compatibile:

  • Mad Catz Micro C.T.R.L i

Keep in mind that all controllers without HID interface won’t be compatible with MFIGamepadFeeder.

In order to connect your gamepad via bluetooth you need to:

  1. Turn on your gamepad (and press bluetooth pairing button)
  2. Select the Start menu, then select Settings > Devices > Other devices.
  3. Turn on Bluetooth > select the device > Ready to pair.
  4. Follow any more instructions if they appear.

I’ve started with support for SteelSeries Nimbus controller only, if you’d like to add support for other game controller, post pull request with mapping file on GitHub issues page.

Special thanks goes to:

Shauleiz (https://github.com/shauleiz) for vJoy and vGen

Nefarius for https://github.com/nefarius/ScpVBus

b23prodtm (https://github.com/b23prodtm) for inspiring me to integrate XBox controllers

HidSharphttp://www.zer7.com/software/hidsharp

Program icon made by Freepik (www.flaticon.com), licensed by CC BY 3.0

The MIT License (MIT)

Copyright (c) 2015-2016 Michał Mizera

Dolphin Emulator

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

Steelseries Nimbus Ios

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.